Mo & Krill



Scorn
Signature Ability
0.2sCast DelayDeal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.


Burrow
Signature Ability
1sCast Delay
5sChannel DurationBurrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal
spirit damage,
slow, and
knockup.


Sand Blast
Signature Ability
0.15sCast DelaySpray sand that disarms enemies in front of you and deals damage.


Combo
Signature Ability
2.4sChannel DurationHold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.


citadel_weapon_digger_set
Spreadshot
4
Shadow Weave
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
3
Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
Cultist Sacrifice
Target an enemy NPC and consume it for 150% Bonus Souls and grants a powerful long lasting buff.
1
Monster Rounds
3
Hunter's Aura
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
4
Escalating Exposure
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
4
Boundless Spirit
4
Magic Carpet
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
4
Refresher
Reset the cooldown of all your abilities and restore all your charges.
4
Scourge
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Spellbreaker
The next instance of high spirit damage you take is significantly reduced.
4
Unstoppable
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
4
Diviner's Kevlar
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
4
Plated Armor
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Связанные новости
Начальные характеристики
Живучесть
Урон
Движение
Дух
История
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of under...